Motion-controlled gaming isn't new to the world, but it's been
picking up steam ever since the Nintendo Wii and the Kinect motion
controller for the Xbox 360 were released. Both of these games engines
offer motion controls to play games in a different way than was possible
in the past. However, that's the only thing they have in common. Let's
take a look at what makes them different.
Nintendo Wii ($140)
Nintendo
was the first console maker to bring motion controls to gamers with the
Wii. The idea is simple: players wave an IR-equipped controller to act
out movements in the game. This feature is included into every game
released on the Wii.
Pros:
+ Motion control comes standard with console
+ Large selection of games
+ Plenty of exclusives
Cons:
- Confusing button layout
- Very few Mature-rated games
- No HD graphics
Kinect for Xbox 360 ($150)
Kinect is
essentially an add on controller that gamers can buy for the Xbox 360.
It's basically a camera that tracks you're movements to control in-game
characters and/or objects. It also allows Xbox owners to control their
consoles using either hand gestures (Minority Report-style) or with
voice commands thanks to the embedded microphone array.
Pros:
+ Most advanced motion controller system available
+ Tons of exclusive titles available
+ Can be used for multiple forms of entertainment
Cons:
- Expensive (for an add-on)
- Limited number of games available now
- Requires 6-8 Ft of space to use properly
So, which one is
better? It depends on what you're looking for and which games you want
to play. The Wii is a good choice for Nintendo fans and anyone who
doesn't gawk at complicated button layouts. The Kinect is great for
those who want serious, mature, HD games in which they can get fully
immersed.
When it comes to technology alone, the Kinect wins by a
significant margin. It may be expensive as an add-on, but the motion
controller is worth every penny due to the number of other functions it
provides. And if you don't already have an Xbox you can get the full
bundle for around $300, which isn't that much for a console these days.
It
can be used as a webcam, hands-free media remote, or just for voice
chat in regular video games. Plus, the voice commands help to take
motion out of the picture when gamers just want to buy new games, watch a
movie, or listen to music on their 360 after playing for a long period
of time.
Article Source: http://EzineArticles.com/6575386


6:39 AM
Games World
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