Tuesday, November 15, 2011

Skyrim sex change fixes stuck arrow glitch


The Elder Scrolls V: Skyrim looks incredible. But if you like storming across Skyrim in the third-person, you may have noticed a small graphical glitch plaguing both PC and console players. When you get hit by an enemy archer, the arrow sometimes gets stuck in your head, chest, back, leg, or bottom. Even after killing the enemy, healing, or sleeping, the arrow remains, making your serious Dragonborn look like a clown.
You could just wait till the next patch. There’s also the chance that the next arrow that hits you will replace the current one, landing in a less embarrassing spot. But if looking good is important to you (and it should be), there’s a quick fix you can do on the PC version of the game to get rid of the stuck arrow problem.
Just hit the “`” (tilde) key to open the console menu and type in “sexchange.” Your character will switch gender, resetting your character model and eliminating the rogue arrow stuck on your body. Then, you can either type in “sexchange” again to revert back to your former self, or continue adventuring with a brand new gender. Some 360 users have also reported success by playing the game off the disc without installing it to avoid the arrow glitch.
On a related note, the “sexchange” command also lets you abuse the speech perk that gives you better deals when bartering with members of the opposite sex.
source: http://www.gamesradar.com/skyrim-sex-change-fixes-stuck-arrow-glitch/

Nolan North: Assassin's Creed actors should work like Uncharted's


Nolan North is arguably the best-known actor in videogames, due in no small part to his having starred in pretty much all of them. And while he's relishing his role as the vocal and facial lead of the Assassin's Creed franchise, North has a suggestion for Ubisoft: he wants to start strapping ping-pong balls to his extremities in the name of Assassin's Creed, and he wants other voice-actors to do the same.
As Uncharted's Nathan Drake, North is responsible for full-body motion-capture, whereas his contribution to Assassin's is restricted to the neck up. “Don't get me wrong,” North explains to CVG, “the mo-cap actors do a great job, but there will always be somewhat of a disconnect when it's done this way.”
On Uncharted, says North, “the cutscenes are shot exactly like a film or television program. The actors interact more naturally and unique and subtle elements to the performances are captured. Don't think for a minute that gamers don't notice. They're a savvy bunch.”
Revelations launches today (here's our review), giving fans the ideal opportunity to test their savvy through close observance of the game's motion-capture acting. And hey, if it turns out you can't tell the difference, you've still got a new Assassin's Creed to play, so, win-win.

PlayStation 3D Display review Is the extra dimension worth the $500?


Since unveiling it at E3, Sony’s marketed its PlayStation-branded 3D Display (MSRP $499.99) as a compact piece of hardware perfect for bedrooms and dorms. But selling it as an addition to smaller gaming spaces seems to suggest it’s targeted to those who’d use it solely as a secondary setup to their already kick-ass extra-dimensional entertainment center. Thing is, if you’re anything like us, you’re maybe thinking of investing in your very first 3D display, not shopping for a backup you can use while lounging in your bed made of gold bricks. While we’re not sure the product’s being directed at the right audience, there’s no question it’s a neat little tech toy and an affordable ticket to the possible future of gaming.
Its biggest hurdle is its size. Honestly, how do you convince consumers to drop five bills on a 24” screen when they can get double the display real estate for less money? Unless you think of it as a giant PSP – which it sort of looks like – there’s no denying its diminutiveness when you pull it out of the box. Surprisingly though, the size practically becomes a non-issue once you allow that extra dimension to swallow you up for a few minutes. Sure, it’ll take some adjusting to if you’re used to staring at a screen twice the size, but as anyone who’s ever been engaged by a portable game already knows, the content eventually overshadows the platform it’s being delivered on. If you can get lost in a feature film playing on a smart phone, you’ll have no problem forgetting you’re trekking through Nathan Drake’s latest on a screen that’s shorter than your arm.
Of course, it helps that the 3D effect is more game-changing than gimmicky. We’re not fanboys of the tech’s recent pop-culture takeover; we find most films don’t utilize it in any meaningful way and we almost always play our 3DS with the slider turned off. That said, we were pretty damn impressed by the visual trickery’s ability to further immerse us in titles we’d already played in two dimensions. It doesn’t hurt that Sony’s got a solid first-party lineup – Killzone 3, Resistance 3, Uncharted 3, MotorStorm: Apocalypse – ready to leverage the pop-off-the-screen tech. From MotorStorm’s flying debris to Uncharted 3’s stretching vistas, the effect provides both in-your-face thrills as well as subtler feelings of being encompassed by a game’s world. While these blockbuster-inspired experiences are the most obvious showcases of the tech’s eye-popping ability, it was Shadow of the Colossus that made us a believer – you haven’t truly taken down one of the towering titans until you’ve done it in 3D.
Those new to the tech will be most impressed by its immersive magic, while videophiles will have some reasons to nitpick. Issues inherent to 3D, such as ghosting and flicker, occasionally rear their ugly heads; again, newcomers won’t notice so much, but those who’ve previously gamed in three dimensions will want to tweak the settings to alleviate these issues as much as possible – backlight, brightness, contrast, color hue, sharpness, and color temperature options are available for fiddling. The bigger problem is the display’s mirror-like reflection; almost any light source, no matter how minor, will cast an annoying glare. This obviously isn’t a problem when playing in a dark room at night, but you’ll have to get creative when the sun’s still up. Drawing the shades and tilting the screen away from any rogue rays worked best for us.
While 3D gaming is its surface draw, Sony’s packed some other features into this baby as well. Most notable is SimulView, which allows two players to see their own screens while engaging in a competitive or co-op mode that’d ordinarily require the screen to be split. Both must wear glasses, and the 3D is traded for the dual-screen effect, but it’s still a cool addition that works well. It’s not reason enough to drop your change on this bundle, but it’s a nice bonus that couch co-op addicts will surely appreciate. It’s also important to note the 1080p LED display, even when viewed in good old-fashioned 2D, is gorgeous – colors are vibrant, contrasts sharp, and details crisp. There’s no built-in TV tuner, but it’s worth plugging in your cable box or satellite dish to see how brilliant your favorite shows look on this display.
A pair of HDMI inputs and one for component HD also allow you to hook up other hi-def toys. Additionally, stereo speakers – which nicely flank the entire edges of the display –and a built-in rear subwoofer, do a surprisingly decent job delivering robust audio. The sound’s no substitute for a dedicated audio system, or even a quality pair of gaming headphones, but given the unit’s small size it boasts a good bit of ear-rattling. The bundle also comes with a copy of MotorStorm Apocalypse – which serves as a nice show-your-friends example of the 3D – and an HDMI cable. Sadly, there’s no remote control and only one pair of 3D specs, so if you plan on taking advantage of SimulView, be prepared to plunk down another $70.
Sony’s attempt to attract the masses to 3D gaming is still a bit too pricey to get those who weren’t already tempted by the technology on board. While it’s undoubtedly a niche offering, anyone who’s been waiting for an affordable way to test the extra-dimensional waters won’t find a better deal. On top of the added immersion of playing in three-dimensions, you’re getting a versatile HD display and a nice value-added feature in SimulView. Oh, and don’t let its size fool you – whether playing in a dorm room or living room, it’s easy to forget you’re playing on a 24” display when a sun-eclipsing colossi is trying to reach out and smash you.

Uncharted 3 gets Killzone DLC for multiplayer

Sony has announced new DLC gear for Uncharted 3's multiplayer mode, allowing players to confuse the slower of their friends with Killzone-themed costumes and accessories. The full-body Capture Trooper skin joins ISA and Helghast headgear for custom characters, all of whom can look forward to getting shot up in newly-revealed maps for the first of the game's Map Packs.
The three new items, all available now, are included under the membership costs of the Uncharted 3 Fortune Hunter's Club, but are available to non-members for $1.49. Fortune Hunters and regular schmoes alike can also look forward to the game's forthcoming Flashback Map Pack #1 – which, as both the name and these first glimpses indicate, ought to offer a fresh look at some familiar locales.
The Flashback Map Pack's not been dated yet, but Sony's promised more info on this first Uncharted 3 expansion soon. Probably you'll know when to expect the DLC right around the time your social group's lowest common denominator has worked out that Killzone hasn't gone third-person and old-timey...

Nintendo teams with Penny Arcade to create Zelda: Skyward Sword comic


Legend of Zelda: Skyward Sword hits US stores this Sunday, with the UK getting it Friday, and it’s those last hours of waiting that are always the hardest. Especially now that we've posted our very positive review, knowing it’s another worthy entry in the series makes the gap feel even greater. Reading web comics has usually been a great way to pass the time while waiting for major releases, which makes this new miniseries from the Penny Arcade team interesting, as they’ve teamed with Nintendo to create a new web comic for Skyward Sword.
The first page of it was posted today, with promise that the series will be weekly, which is a little slower than we’d like to read such a promising comic. It’s great how it embraces the vivid, watercolor art-style of the game, though we bet PA is going to play this one a little straighter than they do in their regular comics. PA’s Gabe wrote atouching story about how important doing art for Zelda was, including getting approval from series director Eiji Aonuma. We’ll keep watching over the next weeks to see if every page looks this good.

Six reasons the Xbox is the best system of all time


Ten years ago today, Microsoft released the original Xbox in North America. While it was far from the best-selling console of all time, moving a relatively meager 25 million consoles, the system was still groundbreaking in a number of ways. It also set up Microsoft to release their next system, the Xbox 360, which would beat the competition to retail by nearly a year. But how did Microsoft, a company that had never even dabbled in game consoles, go from nothing to great success in so little time?
We, naturally, have the answers. While some might argue that the PlayStation 2 (check out Six reasons the PS2 is the best console of all time) or the GameCube were the greatest consoles ever, there's definitely grounds to make that argument for the original Xbox as well, and we have compiled six reasons the original Xbox is, indeed, the best console of all time.

1. It brought shooters to consoles for real

PCs owned the first-person shooter genre until the last generation. Thanks to the one-two punch of mouse and keyboard controls mixed with online play, games like Counter-Strike, Battlefield, and Rainbow Six flourished while consoles got stuck with half-baked ports and infrequent successes. Sure, there was Perfect Dark and GoldenEye, but be honest: those ended up being seen as party games, not game-changing shooters.
Above: Hate on Chief if you will, but he was the first real console FPS hero
Once Halo was released, that all changed. It truly perfected FPS controls with a controller in a way that none have before, making it feel comfortable to use joysticks, even for those who grew up with a mouse and keyboard. Once Halo 2 came out it really kicked the shift into high-gear, and set the stage for FPS on consoles becoming more commonplace in the coming generations

2. It successfully pulled off online gaming

Speaking of Xbox Live – the original Xbox’s addition of Live service completely changed the industry. Even though the Dreamcast tried to do the same thing, the ability to add friends online and play games with them seamlessly hadn’t been perfected on consoles until the Xbox.
Above: Limited, ugly, and revolutionary
This was partially because of Microsoft’s relatively ballsy decision to disallow dial-up connections – something that was still relatively common when the Xbox launched. By refusing to allow slow connections, Microsoft was able to build the framework for fast, competent online multiplayer that would change the industry forever. 

3. It had a hard drive, but didn't abuse it

The inclusion of hard drives has undoubtedly changed the industry forever. Beyond making it possible to save games without needless peripherals (see: memory cards), it also gave way to one of the most important additions to this console generation: downloadable games. It opened up consoles to smaller, more inventive games that wouldn’t be worthy of a full disc, but also wouldn’t have been developed if not for the console crowd. Games like Stacking, Journey, and Shadow Complex likely wouldn’t exist if not for consoles having hard drives, and consoles may not have hard drives if not for the Xbox.
Above: Like this, except inside the system and smaller
More importantly, it didn’t abuse the hard drive. This generation’s games come with mandatory installs, or optional installs that might as well be mandatory. The Xbox didn’t dabble in such things, and made sure game developers kept their full, disc-based games on the disc where they belong. Microsoft was (rightfully) strict when it came to handling the hard drive space, a stance it should likely have stood behind moving into the 360.

The 25 best Xbox games of all time


Today marks the 10-year anniversary of Microsoft’s original Xbox. To celebrate, we’re bringing back our countdown of the greatest games to ever appear on the console, originally posted in March 2007 – just as the industry was saying a final farewell to the big bulky black box.
Looking through the list, which of these experiences do you remember most fondly, and which had the biggest impact on you as a gamer? How many of our choices do you agree with, and how many of your favorites did we miss? Keep the discussion – and the tribute – going in our comments. Or, for more on Xbox’s anniversary, see our six reasons why it’s the best system of all time.

25. Dead or Alive

Team Ninja | Tecmo | 2001
Buxom beauties (and, we're pretty sure, some male characters too) meet to fight in cosplay heaven in this sassy one-on-one beat 'em-up.
What made it the best?
Didn't you hear us? Girls fighting one-on-one? Dubious teenage fantasy scenario aside, this game was a furious and explosive take on a previously staid genre. With electrified fences around some stages, massive windows to smash your opponent through and multi-tiered fighting arenas, this made all the other fighting games in your collection look dull - and that's why it sent shockwaves that we still feel today.
 Xbox's graphical abilities were demonstrated admirably (to the point where Dead or Alive 4 on Xbox 360 doesn't look that much better) and being able to smash your opponent into stalagmites of ice is as cool as... well, ice. Bold, brash and appealing to even the lowest of the lowest common denominators, almost everyone could appreciate something here. Every other fighting game wishes it had more of Dead or Alive 3’s intensity.

24. Doom

id Software | Activision | 2005
The famous shooter franchise returned to relevancy with a dark and jumpy sequel that fit perfectly on consoles.
What made it the best?
Videogames don't often legitimately scare the crap out of us. The survival horror genre loves to build up a vague sense of despair and foreboding, but it's rare when something actually makes your heart leap right up your throat.
Doom 3 was one of the exceptions – carefully calculated to give you seizures, not goose bumps. Monsters don’t creep teasingly on the corners of the screen. They shove their hellishly mutated faces into yours at every possible opportunity and from every possible direction. Was it subtle? No. Was it eventually predictable? Yes. But like a great haunted house, the constant adrenaline rush was enough to keep you going.
Plus, the Xbox version wasn't a mindless port from the PC. A year before the first Gears of War made co-op a near necessity for shooters, Doom 3 added a mode that enabled you to play through modified single player levels with friends.

23. Full Spectrum Warrior

Pandemic | THQ | 2004
A realistic Army simulation, adapted from a program actually used by the US military for training purposes. Uniquely, control was command-based, rather than concentrating on one soldier.
What made it the best?
Full Spectrum Warrior thrived on realism, with gritty, life-or-death gameplay that was highly compelling at the time. You were given two teams of four men to play with, allowing you to strategically plan your approach to each mission. The characters all had names and personalities as well, forcing you to care whether or not they survived a mission. If one fell in battle, he could be carried back to a medic at a set place on the map, adding even more urgency to the proceedings.
Full Spectrum Warrior’s control method has since been incorporated into many standard first-person shooters in which team AI is used, proves what a design leap it really was. Rainbow Six Vegas and Ghost Recon on Xbox 360 and PS3 probably wouldn't have been quite the same if it wasn't for this game.

22. Tom Clancy's Rainbow Six

Ubisoft Montreal | Ubisoft | 2004
Command an elite squad to rescue hostages and take out terrorists. Typical Clancy fare to be sure, but it was never as fast or exciting as it was here.
What made it the best?
The Xbox played host to over a dozen Tom Clancy games (seriously, go back and count), so why single out Rainbow Six 3? Because, more than any other, it hit that perfect balance between arcadey console action and deliberative PC strategy. Unlike Ghost Recon and Splinter Cell, the action was quick, constant and explosive. While thinking was still very necessary, you're forced to do it in the midst of gunfire... not in the shadows or on tactical maps. But hey, if you do enjoy picking out individual gear and bullets before each level, that’s included too.
Rainbow Six 3 also did an impressive job of emulating multiplayer, a franchise strong point, for folks who didn’t have Xbox Live. The single player campaign's four squad mates not only behaved realistically, they responded to your commands through the headset rather than the TV's speakers.

21. Spider-Man 2

Treyarch | Activision | 2004
A fully-featured Spider-Man simulation that gave players a full-sized mockup of Manhattan to swing around in freely.
What made it the best?
Everyone secretly wants to be Spider-Man, but no game really came close to fulfilling those dreams until Spider-Man 2 came along. Although it's a (really loose) movie adaptation, it was the first game to throw a superhero into a big, open world and just let players mess around with his powers. And until Batman: Arkham Asylum arrived in 2009, it was arguably the best.
That's mostly thanks to developer Treyarch absolutely nailing the feeling of web-swinging, enabling you to latch onto absolutely any surface for free-form Tarzan antics. There's a careful rhythm to doing it right, but once you got the hang of it, you could rocket across Manhattan's skyline with the speed and grace of an Olympic gymnast. The whole experience was a seamless, unbridled rush, coupled with plenty of randomly fun side quests, from pursuing non-movie plotlines to chasing down some kid's lost balloons.

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